About the Game

Ombra is a being of shadow that needs light to not completely be swallowed by the darkness and to avoid becoming a mass of shadow forever. She's out discovering the world and its secrets, and on a quest to collect Lumens. She might seem like she's only made of darkness that can turn into pure shadow in the dark, but her heart is made of light, that we're able to see through her flowy bright hair, eyes, and tattoos. The balance of shadow and light allows her to have a physical body, and she needs to consume the Lumens she collects to keep that inner fire alive. "Lumen x Ombra" is a 2D platformer prototype game developed by a small team for the "B&W Jam", under a week.


My work

Main Game Designer

Worked on the main idea and mechanics of the game, directed the team regarding the design with another game designer.

Concept Art

Worked on all the concept art of the game.

Graphics

Worked on all the graphics of the game (illustrations, environment elements, animations, etc.).

Project management

Writing announcements for the team regarding the progress of the project. Creation of tasks for the team members. Organization of the Trello boards, etc.

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