The goal of the project was to create a piece of art/media respecting the theme of "board games". Creativity and the design of the product were the main focus for this course. The team decided to go with a literal board game based on the subtheme of "Time Travel", which was selected by us. The whole project was designed and put together in one week (the duration of the course). The team met daily to come up with all the rules and adapt them after testing those each day.
To play this game, a number of 5 players is the most optimal. Each player randomly draws a "player card" to find out their role. There exist two "Time Traveller" cards and three "Regular Traveller" cards. The goal for the regular travellers is to escape the maze by each proposing a direction and movement
(Move north, south, east, west or use a Joker move)
for the group to avoid dead ends and the poisoned walls. During each round, the group can do 3 movements, each represented by one of the travellers. The difficulty is that the goal of the time travellers is to keep them trapped. Knowing that the time travellers can control the maze and can decide to switch one of their actions in the past to avoid them from finding the exit of the maze. It is then important for the regular travellers to foresee that change to avoid being stuck in traps and never leaving the maze...